Brazilian director Marcelo Garcia directed this fantastic promo piece for Max Haus, a modular loft producer. The result is a freeform piece exploring habitat, diversity, living, and taste. Production credit goes to Molho, a studio based in Sao Paulo. The piece was made over a month and a half using several types of animation techniques and styles executed by Molho’s 2d and 3d teams.
Glasgow Artist David Shrigley has an odd, delightful humor in much of his work. The animation above features a boy who asks some tough questions of his father. You can’t miss this one.
Geometric processing (aka proce55ing) is quickly becoming the next boom in high end commercial design. More than 2/3rds of Motion Theory’s extensive catalogue (for lack of a better example) has incorporated processing to date.
The majority of it is in due part to one Robert Hodgins. Personally speaking, there’s a certain level of intent and control over one’s work that’s excessively frustrating.
The design industry’s quickly becoming more about the desire for the unexpected, the random presence, the infestation of imagery that is ever-refreshing and all-inspiring. It doesn’t all have to mean something. So to put a spin on the old saying; think less, experiment more.
If you haven’t heard of PES then you’ve been missing out on some amazing work. PES, aka Adam Pesapane, creates imaginative stop-motion pieces with unusual objects for uniquely delightful animations. Oddly enough he claims not to have watched much TV as a kid. Be sure to check out Game Over, a tribute to early video games. The work on the PES website should keep you entertained for hours.